Next up
Wanted to annonce that the next devlog will be in the middle of May, so be sure to keep an eye on that! In the meantime, here's a screenshot of what Mendo's Endos looks like right now.
I've finally finished up redoing the main Night (Tower Def.) UI, as a lot of people had problems reading things wrong or didn't understand the generators.
Next month is when I can say I've been making Engraved Establishment for about a year now.
Here's the visual improvements over time for the builder/tycoon part of the game. From the first footage shown to Demo 1 footage to recent footage.
Thought I might as well show it off now since I finished some stuff yesterday.
I've started to work on minigames/playtests of existing items and have added Faz-Ratings to the game! Many people were asking for this and I've been testing it a few weeks ago!
The next day, I finished stuff like the stat boost code, added fun attack things like Bash Jam and Cheesy Cannon timings, and the victory screen in the prototype.
we're so back
REGLITCHED Very Short Progress Devlog: Mid May 2024 + Programming Break/Update
REGLITCHED Short Progress Devlog: Late January 2024 (Happy Birthday FNaF World!)
REGLITCHED Short Progress Devlog: Early March 2024
(I loaded a save file in this recording, that's why I started in the grass)
prototyping [very early] a new-looking fight scene for REGLITCHED (rename pending)
Just wanted to update y'all and say that I'm still working in the background. Trying out some ideas, mechanics, and some cool additions that'll (hopefully) work out.
Obviously cant show rn since I'm hoping it'll get a lot of people interested again.
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