Heres a list of all the bug fixes and edits to the levels that will come with the next update of the game.
Prototype Base:
The wall mounted laser enemies in the first level have had their health dramatically reduced. not sure why it was so high to begin with.
Black Forest:
Final door button has been moved in black forest part 1, it now sits on the right side of the gate, instead of the left so you dont have to redo that part if you die.
the bees sitting in front of the gate have been removed, and the ones on the right side have been repositioned correctly.
Unlocking the Megas System costume no longer reveals the Hunter costumes chip on the main menu.
Volatile Ocean:
the platform that contains the data chip in the first part of Volatile Ocean has been extended, and breakable blocks have been added to the other side, making a shortcut that bypasses 2 hard to dodge spike pillar enemies.
Gemstone Mountains:
the gates on the second part of the level have been removed, as they were 100% pointless. not sure why i put them their to begin with.
Power Plant:
First enemy was moved down 1 block to where it was supposed to sit.
the power up block near the start of the level has been moved to an obvious spot, so you no longer risk hitting the electricity and dying.
Clockwork Tower:
The triple blaster turrets in the second part of Clockwork Tower have been given down time after shooting all 3 bullets. sorry that wasnt in there to begin with. i forgot.
also the spikes in the big square area where you free fall after hitting the switch has been removed, and a small wall was put in place to prevent accidental touching of spikes when falling back down.
Frozen Pinnacle:
Snowballs now fall less often, its gone from every 3 seconds to every 5, so your not getting constantly bombarded by them.
All this will be included in the next update including the new Underground Catacombs level.
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