I'm almost certain that at least a few of the bugs I've listed here, the devs are already aware of, but I'll report them anyway just in case.
Bugs:
Tealer stops making his animatronic sounds after a while when the player is in the control room, making it a bit difficult to know whether or not Tealer is in the hall, if the player was not paying attention to it;
"~" key does not restart the level, it does the same as what the "ESC" button does; (My keyboard is uncommon so that might be why)
The (visual) arrows when controlling T-Lure still show up if you try to move inside a wall or before you get fully to the computer;
Overlay objects like the Firewall and the checklist are still bright in the dark when the generator goes off. (I'm pretty sure there were no renders for that state and anyway, making these important objects dark could make things more difficult when the generator goes out, but at least it would make them look like they're actually part of the environment)
These bugs are what I encountered on my end, so it doesn't mean all computers would replicate all of those. Also, these were pretty much minor bugs. I got weird ones I was having in the first full release version:
(Rare) Endo used to allow me to move to other rooms while it was attacking me;
(Rare) Tealer used to allow me to stare at it in the keyhole and then it left without attacking me.
(I got these bugs once each, in 1.0.6, so I'm not sure if 1.0.7 carried them over)
Suggestions:
Add a generator drain speed option for custom hour. Even if it gets a limit like the health one.
I hope these help with fixing.
0 comments