Game
Trek Wars
8 years ago

Bugfix release


No changes to the gameplay in this version, but the following issues have been fixed:

  • Because there were still occasional crashes when the garbage collector kicked in, I’ve replaced the script interpreter with a new build. The crash seems to be triggered by a bug in MSVC6’s optimisations.

  • Fixed a bug where any photon torpedos that were in flight the moment the first stage ended remained visible throughout the second stage.

  • Fixed a typo in the intro text.

On a side note, MSVC6 (Visual Studio 98) is now almost 20 years old, the compiler is crappy, it has lots of trouble with templates, doesn’t support any new features (“new” being a very relative term), yet I still find it more pleasant to work with than its successors.



0 comments

Loading...

Next up

Saving and loading added to Escape from DIMANSION

Updated version of a Royal Midnight Snack

The jam has started, let the development begin! And what better way to begin than at the beginning? The title screen has been made and the devlog is up here on GameJolt!

Just a few more animations to draw. Getting pretty close to the definitive look of the game.

Completed my 2021 Adventure Jam entry with the ridiculously long title: "The misadventures of Jeffrey Jetsam. Shouldn't that be flotsam? No, trust me on this one." - a small, simple and free point and click adventure

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Microsoft Windows XP Unprofessional (windows logo prototype)

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Rockin the Guitar, an Axe like Guitar I made for my Uni project