With a little under Two Weeks of “Conkers” Game release (November 21st) we are now having a few issues with the game. The level design and layout have already been finished as well as the enemys AI. We were just about ready to send out the game, the only problem is, when we were test running the game, we experienced some minor lags and bugs. But Have no Fear! We are working on getting them fixed as you read this. On a side note, we are about ready to send out the trailer for the game so keep in touch with this page! We thank you for following are progress and we can’t wait for you to Survive The Night in “Conkers!”
Next up
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Bandana Dee the Dream Friend
Fan art for Foolish I'm feeling kinda better so I drew this
Runestones: from concept to in-game model🗿
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
Path of Kami, running around the shrine area
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl
Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?
Distrust - HUMERUS (with dirty shade) Papyrus isn`t small. It's possible that I didn't draw him well, but he crouched down and bent towards us. I'm still bad at moments like this










1 comment