After about a month, Build #017 is out, and with good reason!
UWP IS UPDATED AGAIN!
That’s right! Polystrike is now updated on the Windows Store! We had Build #013 stuck on the Windows Store due to Visual Studio giving us missing file errors. We traced the problem back to a Photon Networking update, which is what pushed us to convert the game to use Photon Networking 2.0.
Also, due too a bunch of bugs and just the impracticality of ClassBags, they were removed.
Right, onto the full changelog now!
What’s new in Build #017:
Added Stats! Exterminations (Ext) for “kills”, Terminations (Trm) for “deaths”, and Deactivations (Dac) for bot “kills”
Added a player list. Simply hold tab
Added Engineer class
Added a new sidearm, the Maverick, and set it as the secondary for Medic and Engineer classes
Client timeouts should happen less often now
Player movement has been smoothed out
Removed ClassBags
PostProcessing quality can now be changed
Converted to use Photon Networking v2
Fixed our UWP export error so Polystrike is now updated on the Windows Store
Noted bugs:
Turning Post Processing Quality to Very Low will actually cause a lot of lag. Keep Post Processing Quality at Low if you are having issues with lag
Polystrike ‘em all!
~lightpower26, Team Vulcan
0 comments