2 new screens and a new enemy type! The scenes need a little more work and the AI is not final, but stay tuned to see further updates in the near future!
The majority of the tileset for the next scenes are done, so it should not be a huge delay. Once the mapping is done, I’m going to switch over to working on a parry system, and more interesting AI for individual enemies.
As always, thank you guys for sticking around, and if you have any comments, questions, or suggestions, I’d love to hear them!
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