Game
Visions of Reminiscence
8 years ago

Building Lirec


After producing the concept art and the model seen below in the October post, this is how our art director and lead character artist made the latest and greatest iteration of Lirec.

First, he sculpts the base model:

5d0a719397980.png

Then, he adds the character’s cloak:

5d0a71949a046.png

Lastly, he uses a technique called “normal mapping” in order to add a high amount of detail to the character model without sacrificing gameplay performance:

5d0a71957b039.png

Now, the only thing left to do is rigging and animating the character before we can put him into the game, which our animators are currently working very hard at.



0 comments

Loading...

Next up

Recollection September 2017

Recollection Demo Releasing March 22, 2018 Alpha coming your way on the 22nd! Download the demo on Game Jolt! Enjoy the gameplay screenshots!

We are under attack!

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Strange Umbrella

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Microsoft Windows XP Unprofessional (windows logo prototype)

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)