Game
Visions of Reminiscence
8 years ago

Building Lirec


After producing the concept art and the model seen below in the October post, this is how our art director and lead character artist made the latest and greatest iteration of Lirec.

First, he sculpts the base model:

5d0a719397980.png

Then, he adds the character’s cloak:

5d0a71949a046.png

Lastly, he uses a technique called “normal mapping” in order to add a high amount of detail to the character model without sacrificing gameplay performance:

5d0a71957b039.png

Now, the only thing left to do is rigging and animating the character before we can put him into the game, which our animators are currently working very hard at.



0 comments

Loading...

Next up

Recollection Demo Releasing March 22, 2018 Alpha coming your way on the 22nd! Download the demo on Game Jolt! Enjoy the gameplay screenshots!

Recollection September 2017

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Just a Pico sprite

Rockin the Guitar, an Axe like Guitar I made for my Uni project

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

Made my first ever animation.

If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!

Also please consider tossing Vault on your Wishlist, I really appreciate your support!

https://store.steampowered.com/app/1251800

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

OK, this starts to be too tricky puzzle already :D

#platformer #indiegame #puzzle