Game
Visions of Reminiscence
8 years ago

Building Lirec


After producing the concept art and the model seen below in the October post, this is how our art director and lead character artist made the latest and greatest iteration of Lirec.

First, he sculpts the base model:

5d0a719397980.png

Then, he adds the character’s cloak:

5d0a71949a046.png

Lastly, he uses a technique called “normal mapping” in order to add a high amount of detail to the character model without sacrificing gameplay performance:

5d0a71957b039.png

Now, the only thing left to do is rigging and animating the character before we can put him into the game, which our animators are currently working very hard at.



0 comments

Loading...

Next up

Recollection September 2017

Recollection Demo Releasing March 22, 2018 Alpha coming your way on the 22nd! Download the demo on Game Jolt! Enjoy the gameplay screenshots!

We are under attack!

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

The whole squad is here!

Interested? Follow me!

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Showing off player 2 😎

What do you think?

Rockin the Guitar, an Axe like Guitar I made for my Uni project