Yay, rejoice, enjoy!
It’s worth noting that there are a few things that didn’t make it in. There’s a whole stack of story stuff that we were hoping to tell that we’ve had to boil down to short, short title cards.
There are also a couple of areas where there isn’t quite enough player feedback (the solution to the rubble puzzle makes a little more sense if you realise that you’re carrying a puffer fish - something that we didn’t have time to get the animations in for).
There are builds up for Windows and Mac OS, as well as a .slg data file that can be used with the SLUDGE engine on any platform (it’s in a bunch of Linux distro repos).
A Linux build with bundled deps will arrive as soon as I’ve caught up on sleep and outstanding work :D
It’s been a fun project to work on, and and Mim and I are excited to hear feedback from anybody who takes the time to play ^_^
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