Game
Petrichor
5 months ago

Bunch of interaction dialogue done... as well as general optimizations and minor fixes :D

A good chunk of the next demo's content is polished, and I'd say progress toward its release is (very roughly) about 50%.

It all depends on one thing...


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Next up

Comms open, 3 slots available this month! Prices are increased, see the article for why.

To make a request, go to:

https://forms.gle/txkTZg6MRSWWb1Ey5

Or, contact me via e-mail at [email protected]

I will get back to you when I can.

Full TOS: https://pastebin.com/AEaz459t

Here at redleaf industries, we have expert planning capabilities :3

20/37 redleaf rooms decorated, dialogue and story improvements for the 2nd demo, and a simple change that I think gives the game a lot more FEELING

introducing COLORS! (each area will have a different main color, and variants for specific rooms if needed)

And now, the other character's facial expressions are done as well! All characters now have walk sprites, dialogue sounds, and facial expressions, which means I can freely write the rest of the next demo dialogue.

Big progress!!

Next demo is 56% complete

Return of the pipe puzzle from SOTS, now repurposed for Petrichor! Will be in the next demo. (this pipe layout is completely temporary and for testing)

we do a little computing

Here at mavis & co we take development very seriously

COMMS OPEN!

Update: Slots are taken, more available March 1st!

Read the original post in the article.

chillin' by the SYRUP cooler

Facial expressions for another character are done! Only one character left to add faces for in the next demo.

Here's a small sample: