Stories can be a complex thing to write for RPGs. Especially if they offer multiple paths and means of interaction. Some can be extremely ambitious with the sandbox. So I decided to approach the game from a different perspective. Instead of telling the story, I want the player to define and create it, which in many ways is a very ambitious project to write. It’s not exactly sandbox and not exactly linear. But each path and story do have an impact on the playablity and the replayabilty of the game itself. There are consequences for the previous path, some you can’t take back. So the question itself is a little difficult to answer. That said, the characters remain the same, more or less. Very few, like in Undertale, are aware of the replayablity but they are fully aware of their fictional role, which is probably as much a blessing as it is a curse to them. But the real impact is not on the world itself, even though your choices will have an impact, but more on the player him or herself. At the end of the day, it all goes back to Brussels’ quote; “I wasn’t written to be the hero.”
Again, those words, I write deliberately to haunt. Think on them.
Oh well back to writing. Till the next entry.
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