Next up
🌀🚰🫧
Experimenting more with the level theme, thinking about this neon bioluminescent-esque theme, rather than dark/gritty/industrial like I was thinking.
🧪Testing a new feature, tank temps! Fish now have a desired temp range. This is user controlled but a) the more extreme the more expensive the daily bill is, and b) it will slowly drift to the environmental neutral (affected by season and weather).
I spent a couple days experimenting with the main loop, none of it really stuck, but I finally found a direction I want to take this game. Anyways the water level is starting to look like an actual level.
When an egg is active, it will be placed in the tank. You can get a ton of interesting colors based on your fish species!
Working on music and some background flair for my level in my game. In this level you explore underwater domes and glass pipes on the sea floor, with a neon bioluminescent aesthetic.
I went off the radar recently because I sorta burnt out on the collectathon. I've been working on a smaller game concept. I've kept it pretty silent because I'm not sure it'll work. It's a long distance road trip simulator game where you deliver packages.
Doing this silly feature to go along with my Y2K aesthetic. I'm making a fake internet for the game that also serves as an in-universe guide. The writing is terrible, I binged this feature in like 2 hours with the stomach flu.
Have you ever been playing a game and wished you were playing as a different character? Either as a joke or because you love a specific character. One might turn to mods or fan projects, but what if you could just change the character in game like paint?
Been running some art style experiments. I kinda wanted the sprites to pop a bit more and blend easier, as well as going back to my original vision for the game. So trying 4:3 + CRT shader + some pixelization + sprite outlines. I need to test it on Linux.











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