The goal is to create a brand new ability that will join the roster of existing powers and some new ones that I have planned for my Kirby fan-game. Since this is a project for the fans, I wanted to give you all some input for this occasion! I'm going to put some rules in place in order to maintain quality control and they are:
-No existing copy ability.
-Individual moves for existing abilities can be considered, but only if purposed for it (i.e. Fire Breath is off the table, but another type of breath not used yet is valid!)
-No "one-use-only" ability.
-I have the final word on whether an idea makes it in or not.
-Do not publicly bash another's idea. Let's stay respectful, please.
If you like somebody's idea, please like their comment/post, as it helps gauge interest. However, it doesn't mean that the most popular idea will always win, creativity is also an important factor!
And that's it! If your idea is selected, you may have your name shown in the credits of the final game! But please mention it if you wish to stay anonymous.
Have fun everybody!
#kirby #kirbyfangame #fangame #nintendo #gaming #retro #ability #videogame #design #gamedesign #gamedev
Next up
Max speed in Kirby Quick, Rainbow Islands Had this recorded for funsies before I left, showing just how fast you can go if you fully upgrade Kirby's stats in this extra mode.
Hello, I'm recreating the engine of Zelda: Oracle of Ages/Seasons for use in my original fangames. Here's a 2 minutes showcase for many of the items I've developed so far!
Here's my last showcase before I get back to work on new things: Featuring a redesigned HUD and recreating Deku Sticks in 2D! It was my pleasure giving you small glimpses every now & then, but Zelda showcases will be going on hiatus until I have more.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Game balance is... uh, still work in progress. To demonstrate what I mean, take a look at some fresh Chop Champs gameplay :)
Having good fun with kids, as always!
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