
Next up
What do you guys think about this loading screen transition?
The in-game reason as to why the doors takes longer to close than open is to prevent people (or in this case animatronics) from getting crushed by the doors.
Because the game is nearly complete, I want to show the "evolution" of the office layout, (there are a lot of earlier versions, but they are lost in time)
Electric Guitar
Nostalgia-Bait Springtrap
More early gameplay of TRTF 3 VR
NOTICE about Side Quest release... I'm an Idiot and did not know I had to click 'publish now' once the game got approved so now the game can be downloaded via Side Quest
Into the Water
I've haven't been able to work on the game or post anything for the past 2 days, because my computer mouse crapped out on me. So, to compensate for that,
Here are some facts about the game's development!


















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