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Taking cover and then flanking seemed to be the best option!
I have been working on Gravity Oddity for over 2 years and I am starting production.
Since gravity is gone, you can walk and teleport on any surface and use your jetpack for move in zero-G.
What do you think?
The shield can be pretty efficient against enemies' shotguns. Now... Gimme that loot!
Jumping is a good way to avoid enemies' bullets!
Try out the new and polished Gravity Oddity demo today! Gravity Oddity is a roguelike action-shooter taking you on a space adventure across a universe where gravity vanished!
Vote now for the theme you would like our next game to be by joining us now on Discord -> discord.gg/DUSMMkf (you will influence the games we are making)
First concept art. What do you think?
Better watch for those homing bullets... Can't... lose... them...
After defining the pitch with the community: "Your projectiles are influenced by gravity modifiers." We started the prototype last Friday! Join us on Discord here https://discord.gg/DUSMMkf and have an impact on the game we are making
Now we need to find a way to limit the shooting madness! Join us on Discord here https://discord.gg/DUSMMkf and have an impact on the game we are making
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