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The shield can be pretty efficient against enemies' shotguns. Now... Gimme that loot!
After defining the pitch with the community: "Your projectiles are influenced by gravity modifiers." We started the prototype last Friday! Join us on Discord here https://discord.gg/DUSMMkf and have an impact on the game we are making
Teleporting is a good way to avoid enemies lasers! Want to try the current build and give feedback / share ideas? Join our community on Discord today => https://discord.gg/DUSMMkf
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!Â
Head over to the shop to collect yours 👉 https://gamejolt.com/#shop
Better watch for those homing bullets... Can't... lose... them...
Dive into the cozy post-apocalyptic open world of Critter Cove!
Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."
Wishlist the game: https://bit.ly/CritterCove
First concept art. What do you think?
I have been working on Gravity Oddity for over 2 years and I am starting production.
Since gravity is gone, you can walk and teleport on any surface and use your jetpack for move in zero-G.
What do you think?
Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.
Can't ... avoid ... all the bullets ...
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