Next up
I've finally finished my first game ever! It's short and very rough, but the whole idea of this project was just to learn renpy really, and with time it grew into a narrative of it's own.
Some of the artwork used in Shadow: Requiem. Courtesy of @PlaystationXONE . Go check him out!
Going to start working on a revival of the project. Didn't like how the first demo worked out so I'm going back to the drawing board.
More interactivity, a better story and art is what you can expect. Things might move a little slowly from here.
Memories don't last forever...but feelings do.
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!
#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday
Werehog transformation process. #sonicunleashed
Finished work on the emotions of a new character for the tank universe
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa MarĂa Regla. It is one of the natural wonders of the country!
0 comments