I tried hard, but in the end, this sequel was never meant to exist.
I originally said that I didn’t want to make a sequel back in the devlog commentary of the original Popper Penguin game, but somehow about a year later I decided to make one myself. However, as time passed by with the hiatus and recent development of this game, I started to feel like I’ve gone against what I needed, backed up with several reasons.
First off, which may be a minor issue that sounds ridiculous, there was a bug with the door. Keep in mind, I use scratch for both drawing and game development. I intended for the door to stay closed until it ran out of battery, which should then recharge in order for you to stay alive. However, I changed my mind and decided that you can open and close the door when it still had some battery left. It did close, but every time I tried to open it back up, the button and door couldn’t cooperate, causing the battery to spontaneously charge back up with every attempt to open that door.
My other point is that I need to move on. I created “Flower Sisters” to see how much I could do when I’m not doing anything that’s for horror games. Eventually, I drew the characters about 30 times. By the time I came back to this game to finish it, it didn’t seem that fun anymore. Sure, the community was great and all, but that didn’t mean that I should go back and finish this without stopping. the FNAF community, when it comes to sequels, is sometimes always talking or begging for another game in the canon series or a fangame in some way or another. Take Jonochrome’s One Night At Flumpty’s, for example. When OWAF was cancelled, I witnessed about five or more cases where the fans were desperate to get the game uncanned right away that they didn’t think about what Jonochrome was going through, leading him to say “I will never make a third Flumpty game,” and just delete the two games as a result. However, he did bring back the two games a year after, but he started making more unique content afterwards. This shows that you do more of something when you leave everything that’s not fun behind.
I’m thankful for all the people that played the original game (well, it’s not like a million people played it but you get it.) and the support you’ve given me, but now an era must come to an end.
Thank you.
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