After a week of tinkering, guided by gut and playtests, I finally feel comfortable enough to release a slightly updated version of my GGJ14 submission, with bugfixes and UI enhancements galore. There’s no new levels yet, but some intended gameplay mechanics should be now communicated more clearly. I wrote a post-mortem where I discuss in detail about what went wrong in the original release.
This version of the game also doubles as my submission to CandyJam. I’m lazy like that.
I’m still planning to expand the game with new levels in coming weeks.
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