Cannot make my free-look camera work well. Somebody has a code sample for that case? (Without nodes nesting, just camera having "target" property)
Next up
Hyperslice releases on January 16 (yes in just 2 days!) on Steam and Itch π β‘ Hyperslice is a fast paced arena roguelite where your only weapon is your dash!
Wishlists appreciated π₯° (Demo available on Steam and here) https://s.team/a/2977820
Here's the last two attacks for Augusto! First we have a spinning charge, then a foot claw swipe if you get too close.
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower π», so do we improvise with this post you're reading. π
What's coming out of your own improvs? π€
#Pecaminosa | #IndieDev | #OST | #Jazz
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Demonstration of the spells and their effects :)!
a drawing I did because I was boredπͺ. But I love how it turned out.π
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.










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