Fixes:
Collision between the pinball and the flippers should be largely improved.
General polish it's been a while I don't keep track of this stuff
Menu alignments have been adjusted to work better with ultrawide monitors. I think. I don't have one.
Changes:
The Blackjack HUD has been updated, and the wager adjustment menu has been added to it.
The slot machine texture has been changed slightly.
I genuinely had no idea that was a thing. Sorry
To assist with balancing and to combat getting overwhelmed by threats activating all at once, certain enemies now check if other enemies in their group are already attempting an attack. If 3 of them are already attempting an attack, then the 4th will delay their attack for some time until one of them has been dealt with. The enemies affected by this change are as follows:
Rosetta Rabbit
Miss Tickle
Red Rover
The Hanged Man
For example, if the Crooked Man attempts to autoplay the Gachaclaw, but Rosetta, Miss Tickle, and Rover are already attacking, then the Hanged Man will wait for an opening before attacking, giving the player some room to breathe without completely undoing the stress and management aspects of the game.
The gameplay unlocks/modifiers menu has been added to the Mode Selection menu.
Additions:
4 new unlocks/modifiers have been added. I was originally planning on saving these for the Steam release/update, but, I don't feel like disabling them, and they all (in testing) work pretty well, so. Have at 'em, you earned it.
If something isn't listed, I apologize. Been working off and on on the new content for the game, so I'm bound to miss a few things.












0 comments