Game
Untitled Knight Project
7 years ago

Castle Interior Changes


So I recently added gamepad support and it truly feels like a game to me. Anyway, this little devlog will be about the castle interior (judging by the title, you probably already knew that). My original castle interior was filled with old tiles. After changing the style of my bridge level, it was time to go back and start redesigning the new castle interior level.

It will actually be one zone, split up into different regions. I sort of want to go for a Guacamelee style level design I guess. If you haven’t played it, I highly recommend it.

5d0afc0a61d86.gif

I had already started working on the drapes a bit ago. I made a few tweaks to them and quite happy with how they look, especially over the windows. I will animate them so that they move a little every so often; don’t want to create static looking levels.

That’s it for the time being. I will keep working on this level every so often. Will continue working on other mechanics and animations as well. It’s all slowly coming together. I do plan on making a demo when everything is in a better state. Can’t wait for people to try it out :D



0 comments

Loading...

Next up

We are under attack!

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

What you all think

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

A sneak peek at the new OST, can you guess what this song will be used for? 🤔

ooh yes..

Subscribe to technoblade

Sonic and Shadow as Pokémons. #Fakemon

Someone seems to be a little angry