Game
Catcher
12 years ago

Catcher - Particles & Tutorial!


After a master’s thesis and a few months of freelance work I’ve once again time to work on Catcher!

The new release features:

The self-made score server was needed after Scoreoid, the service I previously used, decided to silently cease service and take all of my player’s scores with them. At first I thought it was just a short outage, but after a few months of not even being able to access the backend site it seems they just died silently. Time to depend more on the things I make myself, I guess.

It feels so good to be back. Expect more updates in the coming months!



0 comments

Loading...

Next up

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Path of Kami: The Evolution of the Lore

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Update 2.627

New challenges & new effects!

Shuiro Haname. #Commission

Commission for @ShuHaname

If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!

Also please consider tossing Vault on your Wishlist, I really appreciate your support!

https://store.steampowered.com/app/1251800

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.