Game
Caverns of Shrug
13 years ago

Caverns of Shrug - the bugfixening


Hello! I’ve gone and uploaded a slightly tweaked Caverns of Shrug build, with some little issues here and there that people were seeing fixed up a bit.

  • Stat descriptions slightly less obtuse

  • Tidied up some enemy AI to spend less time running in to walls

  • Treasure doesn’t spawn in inaccessable locations

  • Edges of the screen are now no longer obstructingly-black.

  • Alleviated player getting snagged on walls.

  • Couple of graphic tweaks for consistency’s sake.



0 comments

Loading...

Next up

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Path of Kami: The Evolution of the Lore

Another house i made long time ago.

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror

Hello my space friends! Now I added a space background to the ship. I love that space look but I still feel like stuff is missing. The lighting on the ship needs some improvements I think. Please tell me your opinion!