I just played a bit of RR and I gotta say - compared to RR, CC is like playing DD chapter 5. It's genuinely so good! But the final judgement belongs to YOU on Tuesday - June 23rd. That's when I plan on FINALLY releasing the DEMO of Captive Cabaret! I don't have any time in mind for the release so be on the lookout for that precious Download button!!!
The demo contains: Main Menu, Intro Cutscene, Zone 1, Yard Area, Test Map
Thanks for being patient 
Next up
"The game" will have something that wasn't present in my previous projects - PRACTICE MODE This option lets you replay all major sections of the game without having to replay the whole game to reach them! The UI is a work in progress.
Just so y'all are aware, when the CC DEMO finally comes out, there will be some content I wasn't able to hide from the public release. Look through the files at your own risk! You will get spoiled on some cool stuff!
Very small update
[CONCEPT] Clown Gremlin + CHASE
The red M&M Doug is no more! The decoy is getting a unique model - You'll get to see it in the demo ;)
Since I showed the main menu music already I might as well show off the full main menu! It's pretty similar to the one in Retail Rampage but it also has an intro animation, cool background and other stuff behind those pressable looking buttons!
Made the zone 3 minimap concept on paper.
"Yard Time" - WIP
This is the final area you'll get to see in the demo of Captive Cabaret albeit without any story elements. Gamejolt's compressing the image heavily, sorry about that!
CC used to have an actual ballroom












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