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77
Game
The Showtime Theatre
2 years ago

CCTV System!

Notable things I want to mention:

- All rooms for the cameras have been modeled & rendered.

- The camera can be controlled with both mouse & keyboard, note the ways I control it.

- The sound changes depending on what camera you are viewing.




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Hello!

Been working on a leaderboard for Endless Mode, it'll let players compete for the longest survival time! I thought it would be good for both replay-ability & making the game feel less isolated.

It's still in-dev but, what do we all think so far?

Been a bit since I shared in-game environments, so here we go.

Note some of these are most likely not final so let me know if anything needs improved, I'm open to suggestions!

Bless you all.

(Images are sorted as they are on the camera system, 1 to 10.)

Little side-post, Nuclear Orange now has a page on ModDB! The legend BikerFromMiami is working on a Half-Life mod under this group! Check it out.

https://www.moddb.com/company/nuclear-orange

https://www.moddb.com/mods/half-life-sleep-deprived

FIND ME .... MICHAEL!!!!

(3/2 - Extra!) Juke's face mask sculpt I made, so proud of this.

Just know, Juke will be a background character that'll only make the occasional sound, but I hope he can still add more life to the secondary stage area.

Again, let me know what y'all think.

popgoes evergreen but better

QoL Post (3/3)

Final post of the day, this one for photos of QoL features, like:

- Expanded Settings Menu.

- Extras Menu small info text thingy.

- Updates on Bunker Down.

- Updates on Pizza Patrol. (Excuse the reused cabinet.)

Let me know what you think!

(2/2) Juke is bit off on the cams due to the low res of the cameras for realism.

He looks all warped especially with the grainy effect I added so it's a bit hard to tell what he is atm.

I still think he's a cool addition though, lmk what y'all think.

Something happened

when there was one

#FNAF

QoL Post (1/3)

Optimizing a lot of the game's scripts to make it run a lot better and improve load times, hopefully allowing it to run well on low-end devices.

Also, I'd like to post some QoL changes I've made recently. First, an updated loading screen.