For the past few weeks I’ve been working on a new side-project called Chain Fighters (working title). It’s a pretty simple Match 3 RPG where in order to deal damage, the player must chain together matching colored pieces. Once a player begins to link pieces, he or she has four seconds to create as many chains as they can, with a small amount of time being restored if a match is made, allowing players to match for well beyond four seconds if they are good enough.

This is a screenshot of what the game currently looks like, please note that a lot of the art are simply placeholders that I have either bought or found on websites like OpenGameArt.org. As you can see the game board is a 7x6 grid which will typically contain random amounts of the five different colored pieces. Soon, there will be an additional piece, a heart which will heal the player when adjacent to a matched piece. However, I have not gotten around to implementing that, since I’m currently getting the main battle manager set up. Right now, you can deal damage to the monster seen and the health bar below it will go down accordingly, however this damage is using a hard coded value that will not exist in the actual game. The blue bar that you see above is the timer, and it will begin to empty as you run out of time to create matches.
Typically, when the matching phase has not started, there would be a health bar there, however since I have not added player Units, I have no reason to have a player health bar. Later, once I have the Units more fleshed out, I will make a post about it on here!










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