Game
Carnage in Space: Crucible



4 years ago

Challenge Mode

Just in case the game was too easy for you already.


Hey, I promised I'd talk about Challenge Mode, so I guess now's as good a time as any.

This is the 2nd minigame I've added (after Target Practice), but it will be far from the last.

Once you're a couple chapters into the story, a kid will show up in the spaceport town who wants to see what you're really made of. If you're in a mood to show off, you can oblige - the incentives help.

If you're feeling brave, you can pick any story mission you've already completed, and turn up the difficulty a notch or several. In addition to the existing difficulty settings, this will stack 3 extra challenges to make you really reconsider your current skill level at the game.

Should you succeed, you will be showered in a generous helping of cash to spend on a shiny new weapon or upgrade - which you will ABSOLUTELY NEED ALL OF to beat all of the hardest challenges. There's even a shiny new Nanotech or two to earn here, including the wonderful Regen pack. This one heals you a little every time you take damage, which is a must-have in some of the longer levels.

Just as an example, the Prologue features a nice simple combo of a bunch of harder enemies to fight, a strict time limit before you die, AND you have half your max health to do it with. And this is on top of the existing MASOCHIST difficulty setting, which removes all checkpoints and health drops while boosting enemy damage. Better hope your dodging skills are up to snuff.

I plan to upload a few more screenshots of some of these devious challenges within the next week.

Say, I wonder if any of those fabled "Gun Quirks" I mentioned will come in handy for these?

1


0 comments

Loading...

Next up

Behold, your reward for beating boss rush - this sick-as-heck 3D cutscene I threw together over the weekend!

Yeah, I know the game is mostly 2D, but I really felt like going way over the top with this game mode. I hope it paid off.

More underwater friends :)

Sure has been a while since I posted something new, huh? Well, that's because I've been working on something big (that, and bugfixing).

Here's a little preview of that something!

Rejoice! The jankiest puzzle in the game has been re-done.

It's still a little fiddly, but now the boulder's less likely to do screwy things like get stuck on a platform, or teleport you to the side on touch.

Scenic subterranean lake ambiance.

It seems so peaceful... for now.

I got a little creative block working on the lake level, so I skipped ahead for a bit.

This is the Boss Rush arena event! You fight many/all bosses back-to-back here.

I decided to go crazy with 3D effects here, since it happens in a virtual reality room.

Sweet victory.

Kodon's prologue level is DONE! That's milestone 1 of 4 for completing Phase 3 and reaching Crucible's final release.

Stay tuned for more news in the coming months!

Avast! Space pirates!

And what's a captain without his crew? These scoundrels will be among the first to make life difficult for you in Phase 3.

I thought the escape sequence in Chapter 2 didn't have enough urgency to it, so I spiced it up a little.

I also wrote a new song to go with it!

Keep an eye out for this in the next update, coming... whenever I feel like it.

There's something off about this room.

Almost as if we've entered a new dimension - a THIRD dimension.

Anyway, Construct 3 has had 3D features for a while and I decided to play with them a little. What do you think? Cool effect? Too jarring?