Hey, I promised I'd talk about Challenge Mode, so I guess now's as good a time as any.
This is the 2nd minigame I've added (after Target Practice), but it will be far from the last.
Once you're a couple chapters into the story, a kid will show up in the spaceport town who wants to see what you're really made of. If you're in a mood to show off, you can oblige - the incentives help.
If you're feeling brave, you can pick any story mission you've already completed, and turn up the difficulty a notch or several. In addition to the existing difficulty settings, this will stack 3 extra challenges to make you really reconsider your current skill level at the game.
Should you succeed, you will be showered in a generous helping of cash to spend on a shiny new weapon or upgrade - which you will ABSOLUTELY NEED ALL OF to beat all of the hardest challenges. There's even a shiny new Nanotech or two to earn here, including the wonderful Regen pack. This one heals you a little every time you take damage, which is a must-have in some of the longer levels.
Just as an example, the Prologue features a nice simple combo of a bunch of harder enemies to fight, a strict time limit before you die, AND you have half your max health to do it with. And this is on top of the existing MASOCHIST difficulty setting, which removes all checkpoints and health drops while boosting enemy damage. Better hope your dodging skills are up to snuff.
I plan to upload a few more screenshots of some of these devious challenges within the next week.
Say, I wonder if any of those fabled "Gun Quirks" I mentioned will come in handy for these?
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