Game
Super Red Baron Vs Green Corsar v 1.4.2
12 years ago

Change log


04/12/2004 Version 1.4.2 - Bondeno (FE), ITALY
-2 player Vs Computer game and 2 players Vs 2 players game on TCP/IP.
-Improved speed in TCP/IP connection game.
-Added a new music.
-You can no longer use ‘4’ as custom key.
-Changed start menu, added mouse-choice button.
-Changed background for options and statistics.
-Some lesser improvements.

20/03/2004 Version 1.4.1 - Chihuahua (CHI), MEXICO
-The allies of Red Baron now use the Red Baron airplain configuration, no more the
green corsar one.
-No more error pressing ‘0’ during a game.
-Now in multiplayer TCP/IP baloon acts better.
-Changed gauge graphic.
-‘F1’ does no more work in multiplayer game.
-Now bonus are present also in multiplayer TCP/IP.
-Now you can specifies the skin for your customized airplain (2 sprite: best 32x32 pixel)
or the model (2 strip of 24 images: each immage best 32x32 pixel) in your airplain
configurations. The main color of a skin should be red (and it will be changed in green
when used for the corsar), the model haven’t a main color (the same color is used for
baron and corsar). See readme.txt for more details.
-Now paracadutists shooted or bombed doesn’t disappear.
-Dead paracadutists and dead airplains can bounce away as consequence of an explosion.
-Added new types of tower.
-Improved Black Knight ability to avoid obstacles.
-Added a new type of single player game: Survival. You cannot shoot (but you can use
power ups) and your goal is to flight as much time as you can.
-Added new bonus: Killer Pigeons. Do not touch them or you will stall.

17/01/2004 Version 1.4 - Bondeno (FE), ITALY
-Added power ups. To use the power ups press engine start key. There are 4 types
of powerups: Boulder, Bomb, Rear Shoot and Kamikaze.
Shooting to boulders destroy them. Bomb explodes when hitting something or with a timer.
Rear shoot let you shooting in two different direction. Kamikaze make you invincible
during aircrash. Powerups are avaible only in local game (no TCP/IP connection).
-Added allay bonus. One brainless airplains of your air force will help you! Only in
local two player game.
-Changed graphics for tower.
-Now spaces in multiplayer names are handled correctly.
-In night time some bullets are lighted as traceing.
-Speed up and improved some routines for single player.
-Now game ends if one player has positive point and the other <= -5 (capot end).
-Weather changes do no more slow down the game.
-When a stormy cloud let an airplain to stall it does no more change direction facing.
-Redrawn options menu. Suppressed the key “read airplain config”: just choose file *.ini.
-Added intro and game musics. Attention: game music can lag your TCP/IP connection.
-Added single player level. No more AI, but more enemies!

24/12/2003 Version 1.3.1 - Bondeno (FE), ITALY
-Corrected game information page.
-Added two new airplane configurations (aliant.ini and WW2_Jet.ini).
-Adjusted the tachimetric gauge in single player mode and after changing airplain
configuation files.
-Justified some texts.
-Corrected a typeing error in options menu.
-Now you can put more than one space caracters in options.ini when specifie customizable
keys and other parameters.
-You can no longer use key ‘2’ as customizable key.
-Speed up some routines for single player.
-CPU player works better when shooting baloon gives negative points.
-Now you can destroy tower in options menu.
-Now you can choose the number of baloons in game in options menu.
-No longer in TCP/IP connection slave has more lightining than master.
-Added some information on the screen for what keys are to press to starting a TCP/IP game.

20/12/2003 Version 1.3b (beta version) - Den Haag, NETHERLAND
-SINGLE PLAYER GAME!!!!!!!! After shooting your brother and your far away enemy now you
can fight with your computer!
The cpu drived enemy is quite stupid. It is not dangerous for a veteran baron. Try giving
him a stronger airplain (it uses the same plain chosen in options for green corsar).
Speedy_plain.ini and slow_agile_plane.ini are great for this.
Its statistic are recorded in the Green Corsar statistic.
Before starting a multiplayer reset the statistic!
-Changed altimetric graphics.

15/11/2003 Version 1.2 - Bondeno (FE), ITALY
-Now you can choose in the options the weather type (random, permanently clear, permanently wet).
-Now you can choose in option to force once the weather being clear or wet (only in random mode).
-Fixed a (rare) ortographic and spacing error in Statistic layout.
-Added some background colors for scripts of colors near to sky colors.
-Changed multiplayer chat color.
-Added altimetric graphics.
-Added tachimetric gauge in help flight mode.

14/09/2003 Version 1.1.2b (beta version) - Bondeno (FE), ITALY
-Fixed wait-your-inesistent-multiplayer-enemy bug.
-Fixed some problems with customizable keys in options.ini
-No more drawn button for closing the game window (that didn’t work).
-Syncronized speed of master and slave in multiplayer game.
-In multiplayer game now you can specify a port (default 50333) in the options.ini file.
-Statistics window now shows the actual fps and local ip.
-Now statistics and options windows are draggable.
-Now Sun moves and sky change color (dawn, day, twilight, night).
-Variabile weather (clear or cloudy) and lightining.
-Flying through a stormy cloud make you stall.
-Now shooting decrease the agility of the plain.
-Now you shoot only once holding the shoot button.

25/06/2003 Version 1.1b (beta version) - Bondeno (FE), ITALY
-Fixed multi-planes bug.
-Trampleing enemy airplanes gives -1 point to both side.
-TCP/IP support. After shooting your brothers, now you can fight with far away enemy!
-Flight helper (for novice Barons and Corsars).
-Configurable airplanes and airplains *.ini files.
-Selectable points for shooting baloons.
-Configurable game (options.ini).
-Now the control tower can be rebuild (in options menu).
-Statistics of the game.
-Now a game can be interrupted pressing escape.
-Customizable keys for the airplains (only through file options.ini).

23/03/2003 Version 1.0 - Bondeno (FE), ITALY
-First public version.
…and it’s already a success!

17/03/2003 Version 0.4.3b (beta version) - Los Angeles (CA), U.S.A.
-First public beta version.



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