Game
Hello, Neighbor! Silent Whispers
14 days ago

Changed the Player's sprint speed to 1000 instead of 1200. The reason for that is because 1200 reduced the duration of chases. Just running around the Neighbor's house would make him lose you.




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Nail Puller recode going good :)

(Seriously though, the nailpuller is better than before and you can look around without the hammer following your camera)

Good gaem!!1 GAEM FOR LIEEF!1!11

Thiz gaem so god I ben pleying it 4 200000000000000000000 hors per dae!!!1!

It zo cool I been crine for hours Bcauz of thy storeh!1!

Hey guys, currently the development is going smoothly. I'm even working on another fangame behind the scenes!

I'm posting this small gameplay footage of act 1 so you guys can give me some feedback and ideas on what I can improve.

I'm thinking of bringing back Car_Drive. But I don't know what use it could have nor how to code it... maybe when I manage to code it I could use it in a dream sequence? Give me some ideas on how I can make this work :)

William can now jump through obstacles to get to you

Edit: Added the image I said I was gonna add

Early render of the basement present on the page (Note: It was changed to David looking at a door because it was way too similar to one of ITM's renders.)

Erm I managed to fix William's AI by simply putting a randomize Idle on the event graph even though I didn't need to before???

I'm really confused about ts

Edit: Managed to also fix ts by putting the Randomize Idle node before the idle ambiance cue

Edited some animations for the neighbor

The AI Prediction works :)

Just need to figure out the best lose duration for the neighbor since the AI can lose the player really quickly (Even when I put the player's sprint speed on 800 for this test)

Petlya

(Readded the lock holder in Pre-Alpha's files)