CHANGELOG:
-Added new music themes for the Day 2 boss, Axis and the Upstairs area
-Added new NPC in Dark Jail to listen to the original tracks (if you talked to him in the Day 1 DW's town)
-Added dialogue when picking up the broken sprayer without a full party
-Added new talk to a shopkeeper after a boss
-Added another water refill spot in an Archives puzzle room
-Buffed Non-Lethal Shot
-Fixed ENDURE equip effect not working
-Fixed softlock when swapping characters at the same time you entered an overworld bullet segment
-Fixed a collision issue with a room in the Spire
-Fixed some dialogue portraits not showing correctly in a talk event in the Archives
-Fixed sorting with some TVs in the Spire
-Fixed menu issue when going back to the Dark World after a certain Light World event in Day 2
-Fixed battle text becoming blank after a CHECK in a certain fight
-Fixed missing shadows for a follower in the main Spire room
-Fixed an ACT granting mercy to a boss it wasn't supposed to
-Fixed wrong text when using an ACT against a certain boss
-Fixed enemies getting stuck in a loop if you run out of their maximum radius and stayed there
-Fixed enemies moving during events
-Fixed an event not loading right in the LW night segment
-Fixed Warden's Honvich talk not triggering properly
-Fixed Honvich talks in Dark Jail
-Fixed Honvich not showing in Dark Jail when apprehended
-Fixed Dark Sentinel's attacks delays getting longer each turn
-Tweaked Dark Sentinel and Nine-Tails to not attack during Gearzerd's attacks
-Tweaked the Archive's password hints slightly
-Tweaked requirements for a Light World event
-Tweaked offset of the heat amount text during a boss fight
-Moved a warp tile in the Archives
-Many typo fixes
-Tweaked secret boss stats slightly
-Fixed Brickeer's projectile having no collision
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-Note for Translators: Added a list of modified text files on this update in "How to Translate" file so it is easier to fix those in your translations (only major changes)










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