Game
MONSTER
9 years ago

Changelog 8/18/17 [LATEST VERSION: 0.1.4]


MONSTER by John Blake

Changelog

(All changes are Post-Beta)


0.1.0 7/17/17

Increased Coco attack1 damage from 6% to 8%.
Decreased Coco jump height from 20 to 15 (gravity unchanged).
Edited Monster sprites (cleaned up some sloppy linework).

0.1.1 7/18/17

Lowered a few platforms (slightly) in Skyland and Jungle (to allow Coco to jump onto them).
Made major changes to Levi’s bomb-arrows (fuse time is now 0.25 seconds; damage is increased from 5% to 8%)
Decreased music volume slightly (for main menu and ‘1-minute-left’ music)
Made major changes to the main menu (changed layout to a ‘4-tile’ layout; added “co-op story” as seperate game mode. Non-Versus modes still unavailable.)
Edited character profile images (cleaned up some sloppy linework).

0.1.2 7/20/17

Changed Coco reviving from ‘UP’ (D-Pad Up, W, Up Arrow) to ‘Down’ (D-Pad Down, S, Down Arrow).

0.1.3 7/21/17

All players can now press their respective ‘up’ button (D-Pad Up, W, Up Arrow), as well as the original jump button (A, Spacebar, Numpad 0), to jump.
Monster players can now press their respective ‘down’ button (D-Pad Down, S, Down Arrow), as well as the sprint button (B, Shift, Numpad 3), to crouch.
Gave Levi a -2 point penalty for killing himself with his own bombs (to discourage self-destructing).
Added a notifier to inform players that they’ve lost 1 point for jumping off the arena.

0.1.4 8/18/17

Reduced volume on all BGM and SFX.
Added “Ghosts” in Fairy Hunt: Guardian Characters create controllable ‘ghosts’ when killed in Fairy Hunt. This allows dead Guardian players to guide the Fairy to their corpses; or at least gives them something to do while they’re dead and ‘out’ of the game.
General bug fixes and polishing of gameplay.



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