Game
Mary's Arcade (Classic)

5 years ago

Changelog for the week of the 1st

(read the article)


Made slight improvements to all character models

Improved character materials

Switched over to Arnold CPU render instead of GPU render for improved rendering quality and clarity

Improved GUI elements

Tuned character AIs to play better

Touched up some room models

------Other important, non changelog notes------

Project Mary began it's first phase of private testing this week. Feedback has been very positive so far, but there are necessary changes I have to make to the game.

I'm trying to make the game more engaging without mechanic spam. Don't worry, I'm not adding 50 useless mechanics, I'm keeping the scope small and just trying to make the current ones more solid.

I also realized this week that I haven't properly explained what PM is supposed to be. Hopefully sometime this week I'll get to update the game description to reflect the game better. But for anyone reading this devlog;

PM is meant to be a short, self-contained fangame that doesn't overstay it's welcome.



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A bohrok just followed me.

Literally the only thing that carried over from my old way of doing things to my new way is Mary's eye texture. These two models are actually linking to the same iris texture under the highlights for the eyes. I thought that was kind of cool.

I guess so.

Happy New Deer!

To celebrate, we're replacing Scarlet!

Mary's Dating Simulator!

Mary (x4)

Renaming

Mary's Arcade - 2 DAYS UNTIL RELEASE

Oh yeah. Living the dream.