Made slight improvements to all character models
Improved character materials
Switched over to Arnold CPU render instead of GPU render for improved rendering quality and clarity
Improved GUI elements
Tuned character AIs to play better
Touched up some room models
------Other important, non changelog notes------
Project Mary began it's first phase of private testing this week. Feedback has been very positive so far, but there are necessary changes I have to make to the game.
I'm trying to make the game more engaging without mechanic spam. Don't worry, I'm not adding 50 useless mechanics, I'm keeping the scope small and just trying to make the current ones more solid.
I also realized this week that I haven't properly explained what PM is supposed to be. Hopefully sometime this week I'll get to update the game description to reflect the game better. But for anyone reading this devlog;
PM is meant to be a short, self-contained fangame that doesn't overstay it's welcome.
4 comments