Enemy's
Strong zombie has been made a bit stronger
The Snake takes less time to kill
Retextured the Math Ghost
All enemy's spawn rates are now different based on the difficulty
Main Menu
A question mark button has been added, now you can finally take a look at the mechanic's without leaving the game
A difficulty button has been added, click on it to change the difficulty
2 Trophies have been added (these are achievements, try every possible challenge you can think off to earn them. In the future we will tell you how to get it if you didn't get it yet)
Game title placeholder has been added
In-game
The "hacking-bar" is now less "glitchy"
To-do list for before the full release:
Retexture every sprite
Add at least 4 more sound effects and 1 or 2 soundtracks
Add at least 2 more enemy's
Make the game fully understandable for new players
Keep in mind that in the full release we may not have finished a thing or two of the list.
Next up
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Bandana Dee the Dream Friend
Chiaki Nanami!
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Fan art for Foolish I'm feeling kinda better so I drew this
Shadow The Hedgehog X pixel art
Werehog transformation process. #sonicunleashed
What you all think
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!
Likes appreciated ✌️
#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack
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