Enemy's
Strong zombie has been made a bit stronger
The Snake takes less time to kill
Retextured the Math Ghost
All enemy's spawn rates are now different based on the difficulty
Main Menu
A question mark button has been added, now you can finally take a look at the mechanic's without leaving the game
A difficulty button has been added, click on it to change the difficulty
2 Trophies have been added (these are achievements, try every possible challenge you can think off to earn them. In the future we will tell you how to get it if you didn't get it yet)
Game title placeholder has been added
In-game
The "hacking-bar" is now less "glitchy"
To-do list for before the full release:
Retexture every sprite
Add at least 4 more sound effects and 1 or 2 soundtracks
Add at least 2 more enemy's
Make the game fully understandable for new players
Keep in mind that in the full release we may not have finished a thing or two of the list.
Next up
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
art comission.
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖
https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…
So here's the first of the zodiac signs i will make for the next weeks.
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Showing off player 2 😎
What do you think?
Alone Together....
Explosive domino effect
Path of Kami, running around the shrine area
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