Game
best knight combat clicker (demo)
4 years ago

changes and balances:


all troops deal more damage

Cost of true hero is more 10 times more

true hero deals less damage Before was 3.5million now 304,640 damage

easy mode enemies take slightly more damage then before (however its better than hero by 40 times more)

Moissanite miner is now debuffed due to it being too op (however is still better than diamond miner)
and a buff is added to Moissanite due to the debuffed that was GREATLY needed

you would need to spend 32500 money for diamond miners to match one Moissanite miner and you only need to spend 23000 money its 65 times better than diamond miner still
(So its 9500 cheaper)

bugs and fixes:

the strength gear 5 was giving you the wrong extra+strength (My mistake for not looking at the code fully)
which I saw when I was testing the game out so I patched it



0 comments

Loading...

Next up

hows this battle spirt? for in battle

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Successful landing

#screenshotsaturday

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

I worked so hard to get all four of them to the end safely, but then...

Levels' maps.

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM