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AAAAAHHAYG devlog
3 months ago

Changes, changes.

I made the dev stuff toggleable finally, and i changed the mechanic for the door light yaay




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So it's been a week. It now has a neck. Impeccable progress.

I'm just going to stop working on the model for now, instead, I'll do work on the actual game.

I'll also make okay-looking placeholder art, so I would feel less embarrassed if I showed gameplay.

nobodys gonna se this anyway so i wont be cryptic

the models been "done" for awhile, theres just been alot of problems with it because I did not plan ahead at all

once i get it sorted its riggin and then texturin

i also forgot to give it a neck ignore tha

What I CAN show is this very old main menu screen i need to change someday

this is the only thing in my game i made relatively good art for

if you look closely, theres white noise on the edges but its really dark

i totally havent started five days afetr i said i would remodel the model but im remodeling it now, the remodeling is moderemodingg

i gotta have a somewhat acceptible sleep scedule tho, so ill hope for more tomorrow.

really I need to damn pray for tomorro

wonderful wonderful placeholder art, doesnt it look so good?

Not much has changed mechanics-wise, BUT I've did some big structure-changes for the game, and ive got more ready for when i decide to do them

i also changed some placeholder art, and i changed the window size (dont mind the squished door plz),

:)

Did almost everything to fully update one of the guys today which is very neat.

Ill only show the character mechanics when their art is done tho so heres a very unrelated quick sketch instead :)

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!