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AAAAAHHAYG devlog

5 months ago

nobodys gonna se this anyway so i wont be cryptic

the models been "done" for awhile, theres just been alot of problems with it because I did not plan ahead at all

once i get it sorted its riggin and then texturin

i also forgot to give it a neck ignore tha




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Changes, changes.

I made the dev stuff toggleable finally, and i changed the mechanic for the door light yaay

i totally havent started five days afetr i said i would remodel the model but im remodeling it now, the remodeling is moderemodingg

i gotta have a somewhat acceptible sleep scedule tho, so ill hope for more tomorrow.

really I need to damn pray for tomorro

What I CAN show is this very old main menu screen i need to change someday

this is the only thing in my game i made relatively good art for

if you look closely, theres white noise on the edges but its really dark

Did almost everything to fully update one of the guys today which is very neat.

Ill only show the character mechanics when their art is done tho so heres a very unrelated quick sketch instead :)

Not much has changed mechanics-wise, BUT I've did some big structure-changes for the game, and ive got more ready for when i decide to do them

i also changed some placeholder art, and i changed the window size (dont mind the squished door plz),

:)

So it's been a week. It now has a neck. Impeccable progress.

I'm just going to stop working on the model for now, instead, I'll do work on the actual game.

I'll also make okay-looking placeholder art, so I would feel less embarrassed if I showed gameplay.

wonderful wonderful placeholder art, doesnt it look so good?

So

i may or may not make an full art of some person or i may just leave this like that-

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?