Game
Code and destroy!
11 years ago

Changes in coding system


After tons of opinions from my friends that suggested changing how the coding work I decided to change it into graphical, block-based algorithms. Look at LEGO Mindstorm for example. There will be blocks like operational, switch or input/output. Blocks of functions will be connected to each other and proccessed in order by our robot. This way the game will be a lot easier for new users and players wouldn’t need to learn how to code but still using algorithms to operate their machines. That way it will still be able to be used as resource for kids to learn how programming works and have fun with it.

Have a nice day!



0 comments

Loading...

Next up

3D battles

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

We're glad to announce that Baby Dino Adventures 🦖 is now available in Early Access here on GameJolt! Link: https://gamejolt.com/games/babydinoadventures/508121 Walk, run, and jump as a baby t-rex in this cute platformer Free demo available #IndieGame | #GameDev | #PixelArt

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)

A 1h30 painting, coffee break.

My twitter: https://twitter.com/loupil100

Got some fun collectibles in our game, Path of Kami!

ooh yes..

Art made for my friend @ungerbibs . Much love for this <3