Alright so I have decided to completely remove the Pokemon styled battle system for a full on over world one. Me removing the system also results with me removing the leveling system for a more arcade-like feel of a RPG Galaga looking thing… Basically imagine the Earthbound over world with enemies shooting bullets in cool patterns. Yeah, that’s what I’m going for. I’ll upload a video showcasing the new battle system later today, so you guys and gals can understand what I’m saying better.
Next up
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
Regular exercise is key for healthy wings.
Try it out!
If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!
Super Sonic Pixel art.
It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg
:] me sigue sin gustar
:] I still don't like it
Hey you, rookie! Yes, I am talking to you!! Come over here? Relax! Just stick to me and everything will be fine. By the way, my name is James Varhuher, but you can call me Big J. I will bring you up to speed.
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