


Changing store assets of my game The Rogue of Nexus, since dark background makes them hard to notice.
How does it look with the vignette?
Actually i'm not just slapping a frame: in my game that's the Critical Warning: if The Hand found you... you must RUN
Next up
Last post of the year for The Rogue of Nexus!
And also latest update, version 1.1.4.5
Boosted further navigation with compass and extended inputs to keyboard
https://store.steampowered.com/app/3417340/The_Rogue_of_Nexus/
Happy new year!
One last update... for now. The Rogue of Nexus, Version 1.1.7
There's finally a great boost to battle enemies' behaviour, namely active and passive skills, for more interactive and tricky battles!
https://store.steampowered.com/app/3417340/The_Rogue_of_Nexus/
It will take a long break...
The Rogue of Nexus - Update 1.1.4
It took more than expected but here's a new update with great focus on smooth tutorial and UI boost!
https://store.steampowered.com/app/3417340/The_Rogue_of_Nexus/
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!Â
Head over to the shop to collect yours 👉 https://gamejolt.com/#shop
The Rogue of Nexus - New (maybe) trailer
Hi! I finally made the new trailer, or at least i'll ask for feedback and eventually polish it further
What do you think about? Is it better than the previous one?
https://gamejolt.com/p/the-rogue-of-nexus-a-roguelite-hack-n-sla…
Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.
Hi! Released yesterday the latest update of my game The Rogue of Nexus, a Roguelite Action RPG, with focus on UI and UX
https://store.steampowered.com/app/3423510/The_Rogue_of_Nexus_De…
I'm looking forward feedbacks, after applying the latest changes, give a try to the demo!
Working on pixel resize of my game.
Screen 1 is battle camera zoomed out in order to match the pixel size of UI and Battle scene;
Screen 2 is just character and enemies resized in order to match pixel size of background
Which one is better?
Don't miss out on your chance to complete our #AetherAndIron quests and get trophies!
Complete the quests in your quest log.
Play the demo & wishlist now: https://bit.ly/AetherAndIron
Fanarts of my game
recently they made some fanarts of my game, it felt kinda unexpected :3 Well, it was part of an event of a Discord Community named "New Game", so it's mostly an indirect consequence, it was flash fan art so super quick drawings















0 comments