I've successfully rebuilt the game in Godot to the point where it was at last time. Which honestly wasn't very far along or anything.
Skills that KILL!
I've added in skills to the game! You can collect various skill "XP" from completing challenges in levels. This is where I felt I needed to switch from Unreal to Godot. And what took me 3 days of failing to still not get right; took me a few minutes. So the switch definitely helped me.
You get Adrenaline XP from finding the red collectable that will generally be guarded by traps and hazards!
You get Agility XP from finding the green collectable that will require platforming skills to get to.
Sometimes they'll be together, but they're not always going to be kept by the same challenges.
The only way to actually acquire skills though is...well.....DYING. Each time you die you lose one of your lives which are represented by cute bells currently.
You'll then find yourself in the death screen then after falling in the sky while you select your skills and when you're ready you hit the play button.
Skills aren't static however, you get 3 random skills per death to choose from in each category. Some skills require other skills. Some skill don't. And how you build is all part of the fun!
Stories in Blocks
Currently all areas are built of level blocks that are split into "Challenge", "Rest"; and "Boss" blocks. Currently there are no bosses to fight but it's more of the idea for the future.
I do have some rest and challenge blocks in the game currently. But overall it's pretty empty still. There's a couple areas in the game though.
I know there'll be negative feedback from some people if they play right now that the procedural level stuff just doesn't work. That it ruins difficulty and all that. Which is possibly true at this stage; but the game will be further refined down the line and I'll absolutely use any and all critique to refine it.
But please do keep in mind this is a very small prototype of the game.
What's Next?!
I'm currently working on a bigger tower defense game you can find on the profile "Project Mecha" which I really need to get back to. Because of the rebuild this took like 4 days instead of 2.
But! My plans for this is to make more level blocks, more areas, new skills; and balance plus more!
For the sake of what's next up....I'm going to work on a main menu and adding more level sections to the forest area I got going here. I also want to polish the day cycle a bit more.
So in brief:
- Polish day cycle
- Add main menu
- Add level blocks
Which will be the next update to the game.
I Can Buy the Game Already?
The option to purchase the game right now may seem...wrong to some people. But it's only there for people who want to support the project now.
It comes with a copy of the game on GameJolt and Steam as well as being in the credits. Once the save system is in the game you'll also have access to that as well as a 50% off until 1.0's launch.
All purchases will go towards development and a portion to a charity; all RebelPaws titles will donate a portion of each sale to a charity. I'm thinking for this game an animal shelter organization that does good work.
You won't lose anything by not buying now as it'll be a bit before the full release so don't feel pressured.
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