Game
Neptune Quest 2: Ultra

4 years ago

Chapter 2 progress is coming along swimmingly; one more map to design and all need polish, scenario stuff is decided, enemy set in the works, dialogue needs writing, and chapter's new game mechanics need programming.

Look forward to Chapter 2!




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Chapter 2 will introduce a new feature - bug catching!

"Bug catching?" I hear you ask; "Will it serve any real purpose?"

Well ... why not have a look?

Fan art for Foolish I'm feeling kinda better so I drew this

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

So here's the first of the zodiac signs i will make for the next weeks.

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It nicely separates the snowy biome from the grassy one.

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Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

Levels' maps.

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl

Annie of the stars