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Game
TagTime
2 years ago

Check out our new profile banner featuring the latest splash art for #TagTime. Above is a timelapse of how it was made. No AI involved in the process ๐Ÿ˜œย 

Like ๐Ÿ‘, Love ๐Ÿ’˜ and wishlist ๐Ÿ™.

https://store.steampowered.com/app/2449640?utm_source=gamejolt_post




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If you have been keeping tabs on the development of TagTime, you are well aware that we have been working on a major visual update to the game. Read more about it in this dev log :)

We are excited to announce the release of our latest patch featuring the new 'Kick the Can' revival mechanic. It is already uploaded and available. We hope you like it just as much as we do!

Hi all,

We've decided to put our biweekly devlog schedule on hold for the time being. As we are actively pursuing third-party funding, we need time to focus on finalizing a vertical slice of the game.

Kick the Can

Itโ€™s once again time for our biweekly dev log. In this episode, we are going to delve into the design behind our latest core gameplay feature we've been working on - โ€˜Kick the canโ€™. #TagTime

A bit late to the party, but Happy New Year nonetheless ๐Ÿฅณ After a welcomed holiday break we are back at it with a dev log covering our progress developing #TagTime and a look at whatโ€™s to come for 2024.

Ever since our first dev log, weโ€™ve been teasing the new champions coming to TagTime. In our last dev log, we showed you the beautiful progress Lucas had made in fleshing out the pig in three dimensions. Now it's time that we introduce 'Luske'..

The feeling of being watched..

Lucas working his magic on #TagTime

We canโ€™t wait to get his beautiful creations implemented and into your hands! ๐Ÿ˜€

We have visually overhauled TagTime! To really get our game development rolling, we are looking to establish a community that we can playtest our game together with. Join our journey on our community Discord! https://discord.gg/mE6K9nyYsx

We now have our entire cast of characters fleshed out in 3D. Read more about it here..