“What’s this? A CyberThreat development update in under a year? Impossible!” But fear not, dear strawman friend—you’re not losing your mind (just me, apparently). That’s right, a fresh CyberThreat update is here for your eyeballs!
Hey everyone!
Conor here, kicking off 2025 with an update on CyberThreat’s development, along with plans and goals for the year. I've been sitting on this article since January, so I decided it's time to just rip the bandaid off and post it already, so let’s dive right in with where things are right now and what I'm working on!
Current Development Work
Scene Location Updates & Verification
Every location in the game is currently being checked and updated to function as a free-roamable area and as a battle arena, to maximise utility and testing in the upcoming Sandbox build.
Additionally, I’m taking this opportunity to finally implement some older WIP locations that have been on the back burner for too long, such as additional locations of interest around Edendale City, in an effort to make the world feel more alive and lived in.
![image_sequence_069_0001.jpg image_sequence_069_0001.jpg](https://m.gjcdn.net/content/750/39509321-cfrsjjwx-v4.webp)
Optimizing and Improving Asset Loading
Previously mentioned in the last update, Unity-related loading issues have now been addressed. The best part of that? Loading is stlll smoother than ever, including during development! I've been chipping away and making other improvements to how resources are loaded to make development more manageable since then, including how resources are loaded for the game’s calendar, day/night cycle, weather systems, etc. All being crucial to get right in an RPG like CyberThreat, where the world dynamically changes. The progress in asset streaming has significantly sped up testing in location iteration and development overall.
![image_sequence_077_0001.jpg image_sequence_077_0001.jpg](https://m.gjcdn.net/content/750/39509308-fq5h9uid-v4.webp)
Improving Development Tools
Touched on above, debugging tools may not be the most exciting topic, but they’re critical! These tools will also be included in upcoming sandbox builds, so they need to be intuitive and usable beyond just me.
The different categories include tools that can change the scene type, location, time of day, weather, and more. There's also the ability to spawn battles anywhere, set the calendar to any date, and more.
![image_sequence_063_0012.jpg image_sequence_063_0012.jpg](https://m.gjcdn.net/content/750/39509299-jbzagbyb-v4.webp)
UI & Graphics
The game has had a much needed freshening up, particularly in the game's UI. Graphics and lighting improvements are still on-going.
![image_sequence_051_0001.jpg image_sequence_051_0001.jpg](https://m.gjcdn.net/content/750/39509282-ydy6fcwe-v4.webp)
Sound Design
Ah, sound effects—not my favorite part of game development, but necessary! While nothing is set in stone with how things are sounding yet, I’ll be gathering feedback on baseline sound effects and audio cues.
Also, I’m now properly implementing the first batch of voice lines recorded for party members! These will be heard in battles, as well as when roaming the game’s various domains.
![image_sequence_075_0003.jpg image_sequence_075_0003.jpg](https://m.gjcdn.net/content/750/39509267-ekptawqc-v4.webp)
More Frequent Playables & Updates
For a long time, I hesitated to share CyberThreat builds, largely out of anxiety about the kind of feedback I may receive. But that’s no way to build a game—or a community! And I’m now in a place where there’s a lot more confidence for how the game is turning out, so this year, I want to change things by more openly sharing multiple updated builds, as well as more behind the scenes development posts. While somethings will remain exclusively used for internal testing and sharing (particularly story related stuff!), other things will be more widely available, following this rough roadmap:
![image_sequence_076_0001.jpg image_sequence_076_0001.jpg](https://m.gjcdn.net/content/750/39509247-cn6cn3dp-v4.webp)
Roadmap for Playable Builds
Sandbox Playable (Early 2025)
Internal build for writers, musicians, and select Discord members.
Seen in the above screenshots, largely focuses on testing implemented features without much by way of actual story or intended gameplay structure.
May be available upon request in Discord.
Expected: Mid-late February 2025.
Public Alpha Demo (Q2 2025)
Early version, may not be 100% feature-complete (things like mini-games may be missing, etc).
Main goal is to start gathering more community feedback.
Expected: Late April/Early May 2025 (subject to sandbox build progress/feedback).
Iterative Builds (Throughout 2025)
Continuous feedback-based updates.
Other 2025 CyberThreat Plans
Writing
Finalizing the main story script—we’re nearing the last few chapters!
100% refining and completing the Contact Route side stories for side characters.
Voice Recording & Casting
Recording sessions planned for all contacts previously cast this year.
Casting for the teased main party member from the previous update.
Additional key story and side character roles to be filled.
![ezgif-2925fa6505b2a.gif ezgif-2925fa6505b2a.gif](https://i.gjcdn.net/public-data/fireside/posts/327/102/20452602/media/ezgif-2925fa6505b2a-hiv8kf3y.gif)
Streaming
I’d love to start streaming game development or other games on the CyberThreat Discord server this year. Stay tuned for updates on that!
Stay Connected!
I’ll be posting updates much more regularly across social media and through articles like this. The goal is to keep development transparent and share progress as much as possible going forward!
Follow CyberThreat here:
BlueSky: Bsky.app
YouTube: Youtube.com
Twitter: X.com
Instagram: Instagram.com
GameJolt: Bsky.app
IndieDB: Indiedb.com
Join the CyberThreat Discord here: [Discord.gg]
And wishlist the game on Steam! (I swear, a refresh on images and videos on the store page is coming as soon as possible!)
That’s all for now, folks! I’ll be back soon with more updates. Thanks, as always, for reading and for your support! Let's make 2025 a big year for CyberThreat! 😎
- Conor
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