Started reworking and optimizing the engine for events, triggers, lights, particles, collisions, and lot of other stuff for Lost in the Woods. To make the 1,5h of gameplay I will definitely need that all else I might need to hardcode everything. Worked like 6h in total now on the full system, but still a lot to do. It also features a event creater and lot of reuseable functions!
Feel free to share your opinions on what I'm doing in Turbowarp/Scratch. I'd really be interested to hear it.
Next up
Hey everyone! We will start soon to work on the actuall gameplay of the game. But we also still need to do some planning and optimizing for later. We'll look forward to keep you all updated!
Hey everyone! Once our Discord server reaches 40 members, we'll host a early Q&A where you can ask anything about the game.
You can join the Discord here: https://discord.gg/AHGSZhBsh4
Thanks for all the support so far!
Hey Guys. Just wanted to tell that the official discord server for the game is almost at 100 members! Never thought it would come that far. If you're looking for more active updates on the game, you definitely should join it: https://discord.gg/HBpVQmfhSd
office gameplay (there is a little bit of a lever glitch but ill fix it eventually
My bday is soon🧀
ok i FINALLY finished dropsane teto
i think i still got it
Check out Puppet Theatre by @argon_dev
Reached chapter 6 so far and can say that the story and the gameplay are peak https://gamejolt.com/games/PUPPETTHEATRE/794240
The concept for the Level editor in LITW so far. (Just a def tool)
What should I put into the red part?
Maybe a fps graph?
Working on a variety of things for my game! 🌱🛠️ #indiegame #gamedev #videogames
Guys, I got light shader working!














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