Started reworking and optimizing the engine for events, triggers, lights, particles, collisions, and lot of other stuff for Lost in the Woods. To make the 1,5h of gameplay I will definitely need that all else I might need to hardcode everything. Worked like 6h in total now on the full system, but still a lot to do. It also features a event creater and lot of reuseable functions!
Feel free to share your opinions on what I'm doing in Turbowarp/Scratch. I'd really be interested to hear it.
Next up
Merry Christmas eve everyone!
Guys, I got light shader working!
Happy new year!
office gameplay (there is a little bit of a lever glitch but ill fix it eventually
I'm currently coding some important systems for the game that will help with creating the gameplay. I've already implemented checkpoints, hitboxes, and the trigger/event system. I've already reached 4k blocks xD
Hey Guys. Just wanted to tell that the official discord server for the game is almost at 100 members! Never thought it would come that far. If you're looking for more active updates on the game, you definitely should join it: https://discord.gg/HBpVQmfhSd
Alr guys, so the last few days I thought about moving the game from Turbowarp to Godot, due to multiplie reasons.
So, here we are. The game will now be official moved to Godot!
Get yourself some fellas today! 👨🌾
Tiny Terraces is 25% off on Steam. #indiegame #gamedev #videogames
The concept for the Level editor in LITW so far. (Just a def tool)
What should I put into the red part?
Maybe a fps graph?















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