characters’ bullets’ spawn offsets (relative to the characters’ positions)
knockback and knockback resistance mechanics
enemy stats rebalancing
new character, Der Scootomik
character lore
presents now spawn every 8,000 points, as opposed to 3,000
evened out the points’ calculating system
presents no longer can give points
evading enemies no longer flicker
minor performance improvements
Next up
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
We are under attack!
Chiaki Nanami!
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!
#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday
So here's the first of the zodiac signs i will make for the next weeks.
Showing off player 2 😎
What do you think?
An infected room from the second part of Cybel ! Are you up for some cleansing?
Regional Bulbasaur. #Pokemon










1 comment