Lately I've gotten a few messages regarding Horror Engine and how its becoming more common for FNAF fangames to use it.
HorrorEngine is an unreal asset that has been developed by Tansuergene for quick prototyping horror style projects.
I became involved with horror engine quite a while back and started using it for Fazbear so you may see some similarities.
I'm bringing this up because I've had people point out some of the newer fangames releasing with HE and saying that Fazbear is an asset flip because it's using the same tools, what's not understood though is I've been involved with the development of those tools and am the primary developer for the HorrorEngine Reloaded asset project, have been running the discord server for support of the packs.
I just wanted to bring this up to hopefully have people understand that yes I am using horror engine for my game like a lot of other fnaf fanegames are now, but I've also been helping with the development of Horror Engine and the primary developer of one of its "Forks" which was started specifically for Fazbear and released to others to help them more efficiently make their games
Next up
working more on the 3rd person conversion. now have a basic pickup animation :)
well shit
Alpha 7's stretch goals are coming along really well!!!
Blep, incase you havent seen it before
A text from a friend asking you to come over in the middle of the night. A body in the kitchen. Weird puzzles all over the house. Where the hell is Mike? Mikes Not Home will be the first "Velsina Mini" More info to come https://gamejolt.com/games/MNH/403991
One of the common peices of feedback I've recived is the game's instructuions arent clear. to help adress this and allow me to revamp more of FNaF 1 I'm working on a tutorial chapter set in Fredbears Inspired by FNaF 4 minigames (Here's an early version)
Got monsters knocking on your door? Thats okay use the vents! But be careful I heard rumors that thyre fairly toxic FNaF 2 progress is coming along amazingly!
Midnight VR is in active development alongside Alpha 7. I've been working on a toolkit to more easily make everything work in Roomscale :) also hopefully Co-op!! (current character is a bit short but fixing that)
Power systems have been improved Clock added to the office Foxy is alive Just some of the changes coming to Alpha 7
Working on the campaign select screen. Looking to also add a stars system on the preview image
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