Hey everyone! May has been a fairly eventful month for Cleithrophobia. I've finalized Springbonnie's stage model and made both (now scrapped) models for Locksuit Fredbear and Springbonnie.
Here is the scrapped model for Locksuit Springbonnie (model by me and textures by Polygremlin):

And here is Locksuit Fredbear's (unfinished) scrapped model (model and textures by me):

These designs, despite me being happy with them, don't match the new style I've created for them. Polygremlin will be redesigning them to be better and I will be modeling them.
For extra content this devlog, here is the concept art for Springbonnie (by me):

Progress in terms of the story has been going well and I am mostly happy with the few rewrites and remakes the lore has gone through. I just need to finalize some bigger changes and it will be all set.
In terms of coding, there has not been any progress due to our coder being more focused on his own things (which is completely understandable), and we've been working on a secret project that has been taking up some time for the last couple months, that being Cleithrophobia: Fallfest, a prequel game to help give people some first looks at Cleithrophobia's lore and some content for the game. Fallfest is a shorter game that takes place at the Fallfest of 1983, and will feature the catalyst for the rest of Cleithrophobia's lore. Fallfest is a collaborative effort between me, @D4dgaming_ , and @hellokitty1fan
. No release date is set in stone, but we are pushing for a release this June.
Here is some art for Fallfest, made by @hellokitty1fan :

I am extremely happy with the (albeit small) team that's been put together for this game. We are working very hard on it and I am very excited to see people's reactions to the game when it releases. Fallfest will have a separate game page, but it is not up yet.
That's all for now, thank you so much for reading to the end of this and I hope you all have a great day.
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