Game
Friday Night Funkin': Clicky Engine
8 months ago

Clicky Engine is getting completely redone from the ground up, More optimization and customization - Just BETTER overall.

Can't show much yet since i'm only starting out as of writing this, But it's going to be much better. Trust me.




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Hey! Long time no see.

NicoPaint Alpha has Offically begun full on development! Might take a while, But it's being progressed!

Heres a screenshot of the new U.I, Along with new Undo and Redo options! (NOT FINAL)

Cya!

(EVERYTHING IS SUBJECT TO CHANGE.)

First ever devlog! From here on out, I'll begin posting weekly devlogs to up you guys on progress!

Sooner or later, I'll begin sending out private builds for public playtesting!

Here's a sneaky of the W.I.P freeplay menu! (NOT FINAL)

We are now nearing the Alpha Stage of NicoPaint!! Alpha 1.0 will include things such as.. - New Drawing Engine - .PNG Support instead of .BMP - Better Optimization - Less bugs (hopefully.. ^^)

And more!!

ok look at this sesbastian (my sis drew this)

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

brung back my old oc plus a new one

...they don`t have names yet tho

Path of Kami, running around the shrine area

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM