Game
(NEW PAGE EVENTUALLY) Forgotten Treasure Island

3 years ago

coded in pnm before even coding in the disable camera, hiding, and power outage thing...
although because there isn't a jumpscare sprite
he can't hurt you and kinda just says stuff and laughs at you

(buttons from fnati found)




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New menu screen made with that "ABANDONED" image blender file I got from @Jackwald 's fnati asset kit obviously it still needs some work but for now that's what it'll be

I've been working on a recode of @13_Sonic_Games ADI 2.0 / ADI 2017 Edition for like all of my thanksgiving break so far thank you @pisswald for recording yourself beating the 8/20 mode

I just uncovered a render of the meat freezer of some weird specimen in 2.0's files...

can anyone explain this one?

hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmMMMmMMMmmmmMMMMmmmMMMMmm..,,

Already got a title screen, office, and cameras now I just need to make the ability to disable them hiding and power outage then we'll be done and the characters can actually start being made

(buttons from fnati found)

the gangs all here anyways coded oswald and cutting the power and made it so the suits will leave 100% of the time if you're hiding with the power off

power stays out an extra 5 seconds every time you cut it starting at 25 seconds, then going to 30, etc

Help Anyways coded in Acephalous and Suicide Mouse Shade renders and Acephalous render IS/ARE NOT mine shade renders are made by Malrat / PNM from his FNATI 2.0 Remastered fangame Acephalous render comes from adi 2.0

guess who remembered that their stupid fnati / adi remake game existed after months

okay most likely the last little progress thing I post today or maybe for some time idk but

coded in hiding and also coded in the face before Oswald and Disembodied mostly because the face is simple(buttons from fnati found)

Happy New Year.